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Question by MrSausage1 · Nov 13, 2020 at 03:58 AM · movementcoroutinebeginnertime.deltatimecooldown

Moving a gameobject x time every x time

I have a gameobject and I want it to move down for 0.5 seconds every 1.5 seconds (something like a movement "cooldown"). I know I´m missing the 0.5s but I´m kinda new to Unity and I don´t know how to apply it. (As extra info the game is 2d) Hope I can get an answer :D

 void Update()
 {
     _speed=0.0f
     StartCoroutine(Move());
     transform.Translate(Vector3.down * _speed * Time.deltaTime);
     
 }

 IEnumerator Move()
 {
     _speed = 2.0f;
     yield return new WaitForSeconds(1.5f); 
 }

}

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Answer by Revolution_Game · Nov 20, 2020 at 09:55 AM

 bool stop = true;
 float speed = 10f;
 void Update()
 {
     if (stop)
     {
         StartCoroutine(Move());
     }
 }
 IEnumerator Move()
 {
     Vector3 move = new Vector3(0, -2.0f, 0);
     transform.position += move * speed * Time.deltaTime;
     stop = false;
     yield return new WaitForSeconds(0.5f);
     stop = true;
 }

I hope this can help you

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