Pixels expanding issue while movement
I'm making 2D pixel game and I can't solve a issue with pixel rendering on moving. There's sprite (8x8 pixels). Unity's cameras "see" that 8pixels as 128 pixels (because of camera's zoom). BUT the issue is happening when I try to move that sprite. my 128 pixels become to 127 or 129 sometimes. There's images below that shows what actually happening.
After I slowly move the sprite happening that:
Someone know how to solve this issue?
Looks like your linked images didn't work (to me). Try again?
I think I understand the question without the images, but I'm afraid I'm not qualified to explain in depth. Pixel precision is not my area.
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