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Question by caprariualex · Jan 10, 2020 at 07:28 PM · object2d-platformerenemyshootraycasthit2d

Raycast2D enemy and player problem

Hi guys! I have a problem. I'm begginer, don't judge me please. 7 hours to make a raycast to detect a player and a "wall". I can't make the enemy raycasted player and object.(coordonates)[PK= Tag of Player; Tp= you know it] Any helps please? My problem is: RaycastHit2D hit = Physics2D.Raycast(firePoint.position, Tp.position, Mathf.Infinity); (positions and stuff)

void Update() { if (GameObject.FindGameObjectWithTag("PK") != null) { Tp = GameObject.FindGameObjectWithTag("PK").GetComponent();

         RaycastHit2D hit = Physics2D.Raycast(firePoint.position, Tp.position, Mathf.Infinity);
         if (hit.collider != null)
         {
             if (hit.collider.gameObject.tag != "Ground")
             {
                 Debug.DrawRay(firePoint.position, Tp.position, Color.green);
                 Debug.Log(hit.collider);

                 if (Time.time > timeToFire)
                 {
                     CheckIfTimeToFire();
                 }
             }
         }
     }
 }
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avatar image caprariualex · Jan 10, 2020 at 07:29 PM 0
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The raycast2d, idk my oppinion, isn't do correct.

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