Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Morgan · May 18, 2015 at 09:44 PM · javascriptuiinputfieldvalidation

How to use onValidateInput in JavaScript?

The following UnityScript code, applied to an InputField in Unity 4.6, is adapted from the documentation:

 #pragma strict
 
 private var field : UI.InputField;
 
 function Start () {
     field = GetComponent(UI.InputField);
     
     field.onValidateInput() += function() {
         return validateDot(addedChar);
     };
 }
 
 function validateDot (ch : char) {
     return "X"[0]; //(Test character to show validation is working)
 }

It fails with two errors:

BCE0005: Unknown identifier: 'addedChar'.

And (presumably a side effect of the first error):

BCE0051: Operator '+' cannot be used with a left hand side of type 'function(String, int, char): char' and a right hand side of type 'function(): error'.

What's the proper way to add my own character validation to the default validation?

Thanks.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by erlanter · Aug 16, 2015 at 06:44 PM

I bumped into the same problem and used this workaround, adapted from the documentation you referenced:

 #pragma strict
 // Required when Using UI elements.
 public class Example {
     public var mainInputField : InputField;
     public function Start() {
         // Sets the MyValidate method to invokes after the input field's default input validation invokes (default validation happens every time a character is entered into the text field.)
         mainInputField.onValidateInput = function (text : String, charIndex : int, addedChar : char) {
             return MyValidate(addedChar);
         };
     }
     private function MyValidate (charToValidate : char) {
         //Checks if a dollar sign is entered....
         if (charToValidate == '$'[0]) {
             // ... if it is change it to an empty character.
             charToValidate = '\0'[0];
         }
         return charToValidate;
     }
 }

My workaround does not "+=" the function, which throws an error I can't grok. I am noob.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

[4.6 UI][JS] Focusing on InputField issues. 1 Answer

Cable-building simulations. 0 Answers

How to delete new'd arrays? 2 Answers

How to create random movement in 2D 2 Answers

Get all Game Objects near point 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges