GetAxis mouse on windows return 0
Hi,
I'm building an FPS so I need the Mouse X and Mouse Y, it works like a charm in the unity editor but when I build it for windows it doesn't turn the view, the result of the get axis is 0.
How can I solve this? Should I upgrade to the new input system? I think it will be the same issue, as it works in the editor already.
Unity: 2019.4.13f1 Personnal Windows 10
Answer by JikaiNoTsubasa · Nov 11, 2020 at 08:22 PM
My bad,
the internal sensibility factor was reset to 0, resulting in not moving at all...
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