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Question by
nhono99 · May 22, 2018 at 11:57 AM ·
rigidbodyrigidbody.addforcerigidbody.velocity
Rigidbody velocity slow on mobile device
void Jump(){
rb.velocity = new Vector3(Random.Range(-1,1), 1, 0).normalized * power);
rb.angularVelocity = Vector3.zero;
}
*gravity is checked. *drag 1 *angularDrag 1
This code make my game object jump at random direction at random time(0.1f, 5f) but its movement is slow on android device. Using addForce will make the object accelerate faster which is not desired.
Work around?
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