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Question by Eendag · Oct 10, 2018 at 05:18 PM · bullettopdownshootertanks

2D Tanks Shooting in right direction

I am currently trying to get my projectiles to fire in the direction my tank is facing and destroying it after impact. I however can get my projectiles to fire directly upwards.

     void Start () {
         Quaternion.AngleAxis(90, Vector3.up);
     }
     
 
     void Update ()
     {
         float moveHorizontal = Input.GetAxis("Horizontal");
         
 
 
         float moveVertical = Input.GetAxis("Vertical");
 
         if (moveVertical != 0)
         {
             Vector2 movement = new Vector2(0, moveVertical);
             transform.Translate(movement * Time.deltaTime, Space.Self);
         }
         if (moveHorizontal > 0)
         {
             transform.Rotate(Vector3.forward * -90*Time.deltaTime);
         }
         else if(moveHorizontal < 0)
         {
             transform.Rotate(Vector3.forward * 90 * Time.deltaTime);
         }
         if(Input.GetButton("fire"))
         {
 
         }
 
 
     }

This is my current code with "fire" left blank. How should I approach this?

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