Question by
TimPhoeniX · Nov 11, 2020 at 10:54 AM ·
physicsdebugwebcamtexture
Hololens 2 WebcamTexture not working in XAML builds
I'm using WebcamTexture in a Hololens 2 project and it works while I'm debugging it using build solution (not with unity debugger).
If I try to play the texture without debugger, I'm getting black screen.
When trying to stop the texture I'm getting following error: "Error: operation has failed with error 0xc00d3e82: A media source cannot go from the stopped state to paused state" which seemingly implies that WebCamTexture didn't start properly.
EDIT: This so far only happens for XAML Builds. Works normally in D3D build.
Comment
Your answer
Follow this Question
Related Questions
Show colliders in game 0 Answers
How to display scene Gizmos in VR mode 0 Answers
2.5D look at mouse 1 Answer