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Animation broken when transferred from Blender to Unity -- help!
Hi. This is my first time asking a question on the Unity forums.
I rigged and animated a character jumping up and down in Blender. When I import that character animation into Unity I get a glitch in the animation that isn't there in the Blender version -- the character's head rotates in a complete circle.
Has anyone ever experienced this? Or have advice as to why this might be happening?
Thanks!
Answer by MurphyMurph_21 · Nov 11, 2020 at 01:19 PM
You might want to find the animation file and bake into pose. Dont forget to hit apply 
Thank you for your reply.
Do you have any suggestions that might help with a generic rig?
I think your suggestion will only apply to a humanoid rig. (I would like to use the generic rig over the humanoid rig)
Thanks again for your help!
Sadly I don't got much experience with Generic rigs So I'm not sure how to fix your animation.
Answer by Zubzuke · Nov 13, 2020 at 09:32 PM
@f1nn27 Try this, maybe will help: https://www.youtube.com/watch?v=3CSUxATQVLw Also read some of the comments there.
Hi, thanks for replying to my post! I did try most of the major things in the video already, but it doesn’t seem to fix any of the problems. If you have any other suggestions that would be great!
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