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Question by Xarbrough · Jun 18, 2015 at 08:52 PM · scalespritesuniform

Does the Z-Scale affect performance for sprites?

For standard 3d meshes I know that non-uniform scaling (e.g. scale 1.0, 2.0, 1.3) is not the most optimal thing, since uniformly scaled meshes can be batched.

What about Unity sprites? They have a Z-Scale setting. Does it really do nothing or is there something going on behind the scenes, that might argue for adjust all three scale values of a sprite (e.g. scale 2.0, 2.0, 2.0)?

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avatar image Shark-Boy · Jun 19, 2015 at 02:08 AM 0
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Since it is a plane and has no depth I think it really would do nothing.

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