URP/PBR Position Node is off center.
I'm using a PBR graph and when ever I create a Position Node it is completely off center.
Where any and every tutorial I see when they create a Position Node. Theirs is like this.
Which you can see is obviously a major issue when going for precision. I have the Scriptable Render Pipeline Settings set to URP and the latest version installed.
I've even created a brand new barebone project. And it creates the same off center Position Node. Ive switched to every different option in the dropdown list. Absolute World, World etc... I'm just lost.
I am also having this issue, and this is the only place I could find anyone else having it.
Answer by RadioSignature · Sep 18, 2021 at 08:25 AM
The Project I was working on was in the Gamma Color Space. (An outdated type of lighting, used to support old hardware)
What you'll need to do is change it to Linear Color Space.(Working in linear color space gives more accurate rendering than working in gamma color space.)
So here's how to change it. I'll Include a easy guide picture.
Go to Edit -> Project Settings
List on the Left -> Player
Right Options List -> Other Settings -> Rendering -> Color Space and change the drop down list to Linear.
Wait for it to make changes, and you should be good to go.
https://i.imgur.com/SJKVdQn.png
Extra Info: All your projects should use Linear color space. Gamma Space is used in older hardware but has a bright bleeding effect when it comes to lighting (less realistic). compared to Linear.
Example: https://i.imgur.com/wwl6jbU.jpg
oh my god you're a lifesaver! Thanks so much for your help!
Answer by slimcat10 · Sep 17, 2021 at 11:26 PM
Hi I'm having the same problem as this. Were you able to figure it out?