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Question by AvinashDamera · Apr 07, 2020 at 10:17 AM · movementplayermeshcollider

how can I make a mesh for ml agent that can be moved by scripting

I've seen a video on youtube link to video

How can I make the mesh collider for ant or any other modelas dynamic instead of static? If you get what I mean?

If the ant model is given a mesh collider it remains static and doesn't collide with objects if rigidity is applied. unless you make parts of the ant(legs,body,head,eyes). Is it how it is made? the ant with individual objects that are divided in blender or somewhere and saved as individual objects and then assembled in unity as an complete ant object.

I've wanted to make a mannequin walk using ML. I've imported it with bones rigged from blender and tried to add mesh collider and then realised that if I import mannequin as 1 single object with rigged bones then mesh collider will remain static and the mesh doesn't collide even if the rigidity is applied and even if I try to move bones, mesh collider doesn't move. And without using bones how can we move a object "assembled object" in unity. Please help me out.

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