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Fast, easy serialization library for Unity?
I'm looking for a serialization library that meets those requirement to save/load seamless loading zones in my open-game-world.
good serialization performance, ideally as fast as protobuf-net.
less annotation use than protobuf
can serialize/deserialize full object graph/reference. (but no need to serialize gameObject/monobehaviour).
Some of my options are protobuf-net, MessagePack, StackService.Text, DataContractSerializer, Json-NET, NetSerializer
I'm testing protobuf-net v2(without annotation) right now. But if you have used one of those libraries or know other good library, please tell me if they meet the requirement or not.
Thanks
bizarre question, this is the most popular package in all of unity http://whydoidoit.com/unityserializer/ and there are 5000 QA on here about it.
I wouldn't ask question if the Unity Serializer met my requirement -.-
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