Diffusion profile doesn't work in asset bundle
Hi, I have some materials using a diffusion profile. When i add those materials to an asset bundle and i try to open that in a different unity project, the materials do not have the diffusion profile anymore. In both the unity projects (where i make the asset bundle and where i open it) the diffusion profile is added to the "Diffusion Profile List" in the hdrp settings. I also tried to add the diffusion profile directly in the shader graph, but that didn't fix it. Simply the material becomes greener because it's missing the diffusion profile. How do i fix that?
Your answer
Follow this Question
Related Questions
Is it possible to have a colour slide around an object from both sides? 0 Answers
Problem with Asset Bundles in Unity 2020.3.30f1 1 Answer
Can I tile a material differently on different objects instead of making a new material? 0 Answers
stop materal instancing 1 Answer
Unable to edit grey ,,locked,, Materials 3 Answers