Question by
blastgamer77 · Nov 10, 2020 at 01:34 PM ·
physics2dcollision detection
Objects on 2D Physic Levels set not to collide still collide.
In a nutshell, I have an attack layer on the 2D Physics matrix, and a player layer. I have them set not to interact (The "Player/Attack" box is unchecked) and have the player object set to the player layer and the attack object set to the attack layer... and yet for some reason they still interact like normal (and the attack flings the player around) unless I disable the attack's collider completely. How can I fix this?
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