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Question by unity_r2ZpjizJZ_1Cig · Nov 09, 2020 at 02:42 PM · 2d cameraortographic

Ortographic camera movement using mouse

tought i would share how i did and orographic move using secondary mouse and adjusting it for the zoom level ot the camera been using it for a 2d citybuilder game

     public class backgroundmovement : MonoBehaviour
     {
         public Camera camera;
         Vector3 oldPos;
         Vector3 worldpos;
         Vector3 current;
         //zoom speed of the camera
         public int panSpeed = 1;
         //var minFov
         public float minFov = 1f;
         //var maxFov:
         public float maxFov = 50f;
 //zoom speed
         public float sensitivity = 1f;
         void Update()
         {
             if (Input.GetMouseButtonDown(1))
             {
                 oldPos= new Vector2 (Input.mousePosition.x,Input.mousePosition.y)/camera.pixelHeight*2*camera.orthographicSize;
                 worldpos = camera.transform.position;
     
             }
             if (Input.GetMouseButton(1))
             {
                 current= new Vector2 (Input.mousePosition.x,Input.mousePosition.y)/camera.pixelHeight*2*camera.orthographicSize;
                 camera.transform.position = worldpos+(oldPos-current);
             }
             
             if (Input.GetAxis("Mouse ScrollWheel") > 0f)
             {
                 if (camera.orthographicSize > minFov)
                 {
                     camera.orthographicSize -= sensitivity;
                 }
     
             }
             if (Input.GetAxis("Mouse ScrollWheel") < 0f)
             {
                 if (camera.orthographicSize < maxFov)
                 {
                     camera.orthographicSize += sensitivity;
                 }
             }
     
         }
     }
     

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