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Question by
OmegaVemon · Nov 25, 2010 at 12:51 AM ·
meshoptimizationcombinemeshes
Using Mesh.CombienMeshes.
I don't quite understand the process explained in the docs. I am aware this is a great technique for optimizing your game when you're having many gameobjects with the same texture.
So lets say I create 10000 spheres that are exactly the same. What do I do?
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