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Question by jcarpay · May 31, 2011 at 08:56 AM · compressionzip

DotNetZip in Webplayer

Using the DotNetZip library to decompress a zip file to a stream seems to work great in Unity2.6.x in both the Editor and the Webplayer. Just copy the Ionic.Zip.dll and the I18N.dll's in the plugins folder and you're set.

However, using Unity 3.x, the same implementation does work in the Editor, but it doesn't appear to work in the Unity 3.x Webplayer. Any ideas how to get this work in the latest Webplayer?

Here the implementation I've been using sofar: http://answers.unity3d.com/questions/17870/whats-the-best-way-to-implement-file-compression.html

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avatar image DerWoDaSo · Sep 28, 2011 at 09:03 AM 0
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Any progress here? I ran into a similar problem with the SharpZipLib. It only works in the editor & standalone, but not in the webplayer.

avatar image DaveA · Oct 11, 2011 at 11:07 PM 0
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Same question

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Answer by homeros · May 31, 2011 at 09:39 AM

I haven't used dotnetzip but I have ran into a similar problem with my xml library before. Try setting Api compatibility level to .net 2.0 from edit->project settings->player

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Answer by jcarpay · May 31, 2011 at 09:48 AM

Isn't the API Compatibility Level setting for standalone builds only?

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avatar image homeros · May 31, 2011 at 09:49 AM 0
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I've checked it now and it's for standalone only :/ sorry for misleading.

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