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Question by siddharth3322 · Jan 21, 2014 at 07:12 AM · togglenguiunity4.3toggle button

Toggle Button for Sound On/Off

I am using NGUI for menu creation. For sound on/off purpose, I am using toggle button which works correctly.

So what next I have to do ? Also this time I searched other posts for my current solution. If you more information then I am ready to provide.

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Answer by Exalia · Jan 21, 2014 at 07:43 AM

You can make your code independent of previous button state

Example :

Button Script :

 public GameObject audioSource;
 bool soundToggle = true;
 
 OnGUI()
 {
  soundToggle = !soundToggle;
  if(soundToggle)
  {
   audioSource.SetActive(true);
   //audioSource.mute = true;
   //audioSource.volume = 1.0f;
  }
  else
  {
   audioSource.SetActive(false);
   //audioSource.mute = false;
   //audioSource.volume = 0.0f;
  }
 } 



When the button is pushed toggle a boolean, set the AudioListener in your scene to inactive when the boolean is false.

http://forum.unity3d.com/threads/74698-Toggle-Sound-On-Off

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avatar image siddharth3322 · Jan 21, 2014 at 09:01 AM 0
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Thanks for you reply but at present I don't know how to get current state of the button? and How to use that state for enable / disable audio listener?

avatar image Exalia · Jan 21, 2014 at 09:14 AM 0
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Updated my answer

avatar image siddharth3322 · Jan 21, 2014 at 09:21 AM 0
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Basically you misunderstand my question. I already know core unity thing to perform this but I am first time using NGUI toggle button to implement same thing. So you have to help me in this.

avatar image Exalia · Jan 21, 2014 at 09:25 AM 0
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So your question is about NGUI specifically not Unity?

avatar image siddharth3322 · Jan 21, 2014 at 09:42 AM 0
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Sorry but my first line already state this thing

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