Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Unity_GEAR · Nov 07, 2020 at 07:47 PM · animationanimatorplayer movement

When animations play I can't move my player

I never animated in the Unity engine before. Mainly I made games with just shapes but I tried out sprite animation but when the animation plays it locks my player in place and it breaks game physics so my player cant fall. I tried removing the empty game object that checks if it's jumping but it still doesn't work. Here is the code please let me know what I'm doing wrong thank you.

 private Rigidbody2D rb;
 public float runSpeed;
 public float jumpForce;
 private float moveInput;

 private bool isGrounded;
 public Transform feetPos;
 public float checkRadius;
 public LayerMask whatIsGround;

 public float jumpTimeCounter;
 public float jumpTime;
 public bool isJumping;

 private Animator anim;

 void Start() {
     anim = GetComponent<Animator>();
     rb = GetComponent<Rigidbody2D>();
 }

 void FixedUpdate() {
     moveInput = Input.GetAxisRaw("Horizontal");
     rb.velocity = new Vector2(moveInput * runSpeed, rb.velocity.y);
 }

 void Update() {
     isGrounded = Physics2D.OverlapCircle(feetPos.position, checkRadius, whatIsGround);

     if (isGrounded == true && Input.GetKeyDown(KeyCode.W)) {
         isJumping = true;
         jumpTimeCounter = jumpTime;
         rb.velocity = Vector2.up * jumpForce;
     }

     if(moveInput > 0) {
         transform.eulerAngles = new Vector3(0, 0, 0);
     } else if (moveInput < 0) { 
         transform.eulerAngles = new Vector3(0, 180, 0);
     }

     if (moveInput < 0) {
         anim.SetBool("isRunning", false);
     }
     else {
         anim.SetBool("isRunning", true);
     }



     if (Input.GetKey(KeyCode.W) && isJumping == true) {
         if (jumpTimeCounter > 0)
         {
             rb.velocity = Vector2.up * jumpForce;
             jumpTimeCounter -= Time.deltaTime;
         }
         else
         {
             isJumping = false;
         }
     }

     if (Input.GetKeyUp(KeyCode.W)) {
         isJumping = false;
     }
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
2

Answer by jackmw94 · Nov 08, 2020 at 06:58 PM

Is your animator applying root motion? This could mean that the animations themselves are setting the object's transform.

This is set via a checkbox on the animator component itself.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Mikuson · Feb 01 at 01:52 PM 0
Share

I have the same problem and after applying root motion it's still not working

avatar image Captain_Pineapple Mikuson · Feb 01 at 02:01 PM 0
Share

if the animation applys root motion that would be the problem - adding root motion is just the wrong way. Removing it could be a possible solution.


In general if you have an issue and need help please open a new question with a detailed explanation of your issue and details on your setup

avatar image
0

Answer by NOGOODGAMES · Apr 09 at 01:35 PM

In case anyone stumbles upon this, the best solution is: Create an empty gameobject and parent all your rig's hierarchy and skinned meshes under it -name it animator -copy and paste the animator component from your parent gameobject to the animator gameobject you created

Everything should work fine. The idea is, you don't want to have the logic for movement on the same gameobject as the gameobject where your animator component is attached.

Hope this helps someone!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

353 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Having some animation trouble 2 Answers

Can't move player in Bomberman after applying simple animation 0 Answers

Inputs and animations interfering with each other 1 Answer

2D Animation does not start 1 Answer

Make Animation Play After Boolean is Set to True? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges