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Question by mariodeaconescu2003 · Feb 22, 2019 at 04:43 PM · unity 2d

How can i recreate transform.positionTo method?

I am making a mobile game for which I took a simple template from the internet and expanded on it. I've now almost finished the game and decided to upgrade my unity version to use monetization and some more packages. Now, I get errors that the method "transform.positionTo" does not exist. I never heard of this method ever in my life, and couldn't find anything about it on the web. I thought unity may have changed something in the code, but when I checked the original untouched code the methods were still there. The method basically moves an object to a target location, within a set amount of seconds, and takes 2 arguments: the time in seconds in which it will move and a Vector2 representing its target location. I really insist on keeping the code as it is because I have expanded a lot on it and I can't rethink the whole thing. I have tried replacing the method with this coroutine:

 IEnumerator moveTo(Transform transf, float seconds, Vector2 position)
     {
         var currentPos = transf.position;
         var t = 0f;
         while (t < 1)
         {
             t += Time.deltaTime / seconds;
             transf.position = Vector3.Lerp(currentPos, position, t);
             yield return null;
         }
     }

The problem is that this doesn't work either, it just produces weird results. Any help is appreciated!

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avatar image prajwal7649 · Mar 20, 2020 at 06:13 PM 0
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Hey @mariodeaconescu2003 did you find the solution for this problem because I am stucked now on this problem I would be great if you help me,@mariodeaconescu2003 do you got the solution ,because I am stucked here now, with same method.

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Answer by Bunny83 · Mar 20, 2020 at 05:37 PM

Unity never had a method called "positionTo". However you're probably looking for the GoKitLite tweening library

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