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Question by Ellyot · Apr 25, 2016 at 07:15 PM · android2dinstantiateprefab

Infinity runner - best way to spawn board in runtime.

So Im'm making infinity runner game for Android, and I really don't know how to make this "infinity". The game will be 2D. I was thinking about make some prefabs with obstacles etc. and then instantiate them randomly. Is this good way to do this ? Give me some advice guys please.

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avatar image Cherno · Apr 25, 2016 at 07:18 PM 0
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Don't just instantiate. Ins$$anonymous$$d, create a simple object pooler that lets you re-use objects that are no longer needed. This can be everything from level parts to projectiles, enemies and particles.

avatar image Ellyot Cherno · Apr 25, 2016 at 07:31 PM 0
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Okay but, new objects which has never been used have to be instantiate first, and then when they will cease to be useful move them to the pooler object, or destroy later when they can't be used again. Am I right ? Or you mean just to have them all inactive on scene ? And use them just when are needed.

avatar image Cherno Ellyot · Apr 25, 2016 at 08:39 PM 0
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Yes of course, first the pool has to be filled :) Don't destroy objects if there is any chance they can be reused. Just disable them. The pooler keeps a list of objects, and tracks each one so it knows if one is disabled and thus can be used again.

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