Question by
PeterGost · Mar 27, 2021 at 10:31 PM ·
meshpreformance
2D game - Really Huge Scrolling Background
I am working on a 2d game, the main object is Train driving around. It will be on a really, really, really huge background. (hard to say how huge image will be, but let's assume that the average mobile phone would struggle to load the whole image into memory)
So, I am wondering will it be efficient if I put a background .png image on a 3D object mesh filter(plane), and attach my background as a material?
Is this the correct approach? Or should I do something else?
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