Question by
DankDev22 · Aug 17, 2018 at 06:07 AM ·
linerenderercpu usagepreformance
Unity Line renders taking up 80 ms
Hello. I am currently trying to make a cool looking mesh out of line renders. I want to be able to adjust the height and color of each of the vertices and I'm looking for a grid type look. I figured line renders would be perfect for this. After looking at the profiler I was wrong. Each frame I update the two positions on each line render for around 1500 lines. this ends up taking around 80ms of cpu time. Does anyone know of a way to get the cpu usage down?
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