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Question by Bas-Smit · Jul 13, 2016 at 07:14 PM · logheadless

Write to stdout from standalone?

Is there a way to write to the stdout from a standalone?

I have a console application that fires up a standalone in headless mode but I haven't been able to find a way to write to the stdout.

Here's the code that launches the standalone:

 var startInfo = new ProcessStartInfo
 {
     FileName = Directory.GetCurrentDirectory() + "\\Server\\server.exe",
     Arguments = "-batchmode",
     RedirectStandardOutput = true,
     UseShellExecute = false,
 };
 
 _process = new Process
 {
     StartInfo = startInfo
 };
 
 _process.OutputDataReceived += Received;
 _process.Start();
 
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avatar image sergeytsaplin_wg · Jul 12, 2017 at 09:26 AM 0
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I have the same problem because when you run the headless instance inside of docker container there is no nice way to collect logs

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Answer by sergeytsaplin_wg · Jul 12, 2017 at 10:07 AM

I found the solution that works for me (in Linux for sure) - just pass -logFile /dev/stdout to your executable file. Not sure that such trick will work in Windows

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avatar image elenzil · Jul 12, 2017 at 04:56 PM 0
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nice.

in our build scripts we're just using -logFile with no path provided, which doesn't seem supported if you're going by the docs, but we do get nice unity build output in jenkins.

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Answer by duncanisgoed · Oct 22, 2017 at 11:19 PM

I wrote a small tool in C# to do exactly this. You have to set the UNITY environment variable to your Unity executable ("C:\Program Files\Unity\Editor\Unity.exe" in most cases).

Then execute UnityCli.exe where you could use Unity.exe for example:

UnityCli.exe -batchmode -nographics -projectPath "%CD%\Unity" -executeMethod CI.BuildAll -quit -logFile build_unity.txt

The tool will automatically detect the "-logFile" parameter and redirect that output to the console while it happens so it's great for CI!

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