Objects from blender disappear when they have a cloth component attached in build but not in bebug (pressing play) (Unity 2019 URP and simple 3d project)
Hello, here is the usecase
Usecase :
1 - Exporting an object from blender (v2.8) to a unity object (urp project and simple 3d project).
2 - Attaching it a cloth (mesh rendered switch to skinned mesh rendered)
3 - (disabling the gravity in order to be sure that it won't move).
4 - Pressing play -> the object (mesh) is visible.
5 - Building the game -> the object dissapears.
What I've already tryed: (with same result) - Changing exported objects - Playing with camera settings - The skinned mesh rendered settings (Update when of screen to true and false) - Build settings - Changing import settings of the object (scale factor and convert unit, enable read write)
Hope someone can help me :(?
Answer by playwithcube · Nov 07, 2020 at 06:02 PM
I fix the issue.
2 elements are importants :
First : check the read/write enabled in the import section of your 3d model. Then : verify that the aabb (white box) is in the field of view of your camera.
Your answer
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