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Problem : Generics bone Gameobjects are through each other without colliders set on trigger/ How do I fix this problem
I have been spending hours on trying to figure this out . I deselect the boxes in the physics matrix's in the inspector and nothing. I had collider set on trigger and I had deselected them and both of the gameobject still went through each . I don't know what to do from here . Here is a pic of the enemy ai's going through each other in the scene . ![alt text][1]
[1]: /storage/temp/75510-bb.png
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