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Question by el_bugmc · Sep 28, 2015 at 06:36 AM · script.problem during runtimeonline game

The object cube must be a prefab in the project view

I was trying to make an online connection to create a cube with a script and GameObject object game like I put a script (which I show below) and gave me this error The object must be a prefabricated cube in the project view . UnityEngine.Network:Instantiate(Object , Vector3 , Quaternion , Int32 ) Instantiate : OnNetworkLoadedLevel () ( Assets / Scripts Tutorial Multiplayer - FenixDiscom / Instantiate.js : 4) UnityEngine.GameObject : SendMessage (String, SendMessageOptions ) ConnectionGUI : Ongui () ( Assets / Scripts Tutorial Multiplayer - FenixDiscom / ConnectionGUI.js : 27)

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avatar image el_bugmc · Sep 24, 2015 at 09:47 PM 0
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script connection gui

 var remoteIP = "127.0.0.1";
 var remotePort = 25000;
 var listenPort = 25000;
 var useNAT = false;
 var yourIP = "";
 var yourPort = "";
 
 function OnGUI () {
     // Checking if you are connected to the server or not
     if (Network.peerType == NetworkPeerType.Disconnected)
     {
         // If not connected
         if (GUI.Button (new Rect(10,10,100,30),"Connect"))
         {
             Network.useNat = useNAT;
             // Connecting to the server
             Network.Connect(remoteIP, remotePort);
         }    
     if (GUI.Button (new Rect(10,50,100,30),"Start Server"))
     {
         Network.useNat = useNAT;
         // Creating server
         Network.InitializeServer(32, listenPort);
         // Notify our objects that the level and the network is ready
         for (var go : GameObject in FindObjectsOfType(GameObject))
         {
         go.Send$$anonymous$$essage("OnNetworkLoadedLevel",
         Send$$anonymous$$essageOptions.DontRequireReceiver);
         }
     }
     // Fields to insert ip address and port
     remoteIP = GUI.TextField(new Rect(120,10,100,20),remoteIP);
     remotePort = parseInt(GUI.TextField(new
     Rect(230,10,40,20),remotePort.ToString()));
     }
     else
     {
         // Getting your ip address and port
         ipaddress = Network.player.ipAddress;
         port = Network.player.port.ToString();
         
         GUI.Label(new Rect(140,20,250,40),"IP Adress: "+ipaddress+":"+port);
         if (GUI.Button (new Rect(10,10,100,50),"Disconnect"))
         {
             // Disconnect from the server
             Network.Disconnect(200);
         }
     }
 }
 
 function OnConnectedToServer () {
     // Notify our objects that the level and the network are ready
     for (var go : GameObject in FindObjectsOfType(GameObject))
         go.Send$$anonymous$$essage("OnNetworkLoadedLevel",
     Send$$anonymous$$essageOptions.DontRequireReceiver);
 }






script instantiate

 var SpaceCraft : Transform;
 function OnNetworkLoadedLevel () {
 // Instantiating SpaceCraft when Network is loaded
 Network.Instantiate(SpaceCraft, transform.position, transform.rotation, 0);
 }
 function OnPlayerDisconnected (player : NetworkPlayer) {
 Network.RemoveRPCs(player, 0);
 Network.DestroyPlayerObjects(player);
 }


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