Question by
lumizila · Apr 03, 2016 at 11:04 PM ·
inputinputfielddontdestroyonload
Input Field between scenes
Hello, I have a game with multiple scenes and I want to reuse the same input field on all the scenes. I have used "don't destroy on load" and indeed the input Field is not destroyed. The problem is that I can't actually use it for input, it starts to behave just like a normal textbox. However, when the player goes back to the main scene it works again.
I have tried to use(to fix the error) : inputField.ActivateInputField (); inputField.Select();
But I still can't click on it to use it as an input field.
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