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Can't set the transform.position of imported objects correctly
Hi there,
I bought a package called Fantasy Dungeon and I'm building a runtime map editor with the objects that are in this package.
I have just one really annoying problem, a lot of the objects within this package are slightly above 0,0,0... Even when the position of the root object and all his children are set to 0,0,0.
And if I set the children's positions to what I want so my object is correctly positioned when the root object is at 0,0,0, the collider is on top of them...
I searched through the internet and forums but found nothing... Thanks !
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