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Pun instantiates an empty object and the required prefab
Hi all, Im making a project with PUN and I think I might have done something wrong somewhere but Im shooting some bullet objects and with each bullet it spawns an empty object, I know that since its empty object it wont make big trouble but I dont want to overload the game when players have shot like a zillion times, so is there any explanation about why PhotonNetwork.Instantiate could make an empty object appear? as said the desired prefab appears right and it has no photon component. Thanks in advance for any help
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