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Question by fernandezluca258456 · Nov 05, 2020 at 08:11 PM · performanceprofilerprofiling

How to Limit FPS? vSync problem (WaitForTargetFPS),How to Limit FPS but without VSYNC?

Hi!

I have a problem with VSync in my project, I'm trying to get more performance in my game, in some posts I saw something like "Disable Vsync is your solution", (It should be clarified that in the profiler it tells me that I have problems with WaitForTargetFps) and that. So, as the novice that I am in this editor, I tried disabling Vsync, but everything started to go at 300-400 fps, all the objects started to move at very high speeds (impossible to play). So I decided to look for how to limit the FPS, finding the solution of the Application.targetFrameRate = 60 and the QualitySettings.vSyncCount = 0; But with this I return to the starting point, seeing the profiler, I see that the Vsync is activated and it returns me the problem of the "WaitForTargetFps". So, my question is, can i reduce the WaitForTargetFPS? How? Or i need to disable vSync? Thanks for the help in advance!

[1]: /storage/temp/170433-help.png

,Hi!

I have a problem with VSync in my project, I'm trying to get more performance in my game, in some posts I saw something like "Disable Vsync is your solution", (It should be clarified that in the profiler it tells me that I have problems with WaitForTargetFps) and that. So, as the novice that I am in this editor, I tried disabling Vsync, but everything started to go at 300-400 fps, all the objects started to move at very high speeds (impossible to play). So I decided to look for how to limit the FPS, finding the solution of the Application.targetFrameRate = 60 and the QualitySettings.vSyncCount = 0;

But with this I return to the starting point, seeing the profiler, I see that the Vsync is activated and it returns me the problem of the "WaitForTargetFps". So, my question is, how i can limit the FPS but without Vsync.

Thanks for the help in advance!

help.png (208.3 kB)
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