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Question by Jeezker · Jan 12, 2018 at 09:57 AM · 2d2d gameoptimization2d sprites

2D Optimization -> 3D CUBE flattened by ortographic camera or stretched pixel?

Hello and thanks for clicking on this.

I am unsure about what is going on behind the scenes of Unity and I am wondering what is more optimized/performant...

THE QUESTION:

Using 3D cubes with 2d colliders flattened by the 2d ortographic camera OR using a 1x1 pixel sprite streched out to create that same shape?

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