Using Forward Renderer and UniversalRenderPipeline at the same time?
I'm using the Stylized Water URP asset and just set up SSAO by Rufat in my URP project. It's just that when I switch to a forward render to get it to work, my Stylized water for URP and Atmospheric Height fog by Boxophobic disappear in game view (but is there in scene view). Is it possible to use all 3? I have both a forward renderer and UniversalRenderPipelineAsset in my render list, is there a step I'm missing to get all 3 working? It's either the SSAO works or your water and the fog work when I switch renderers.
I was trying to use a camera stack to have a second camera render the fog/water but couldnt get that working.
TLDR: In my Camera settings if I switch the Renderer to UniversalRenderPipeline the fog/water show up in game view and if I switch to Forward then the SSAO shows up but not the fog/water. So I'm trying to get all 3 to show in game view.
Thanks!
Answer by Shizzane · Nov 04, 2020 at 06:34 PM
FYI I solved this by setting it to before Rendering Transparencies or Before Skybox in the SSAO Events.