Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by NerdRageStudios · Jun 30, 2015 at 06:08 PM · androidraycastraycasthitinput.touch

Please help with raycasting on touch to add force to a gameobject (Android)

Hi, I am trying to write code that will add force to a gameobject when the player touches them on the screen.

I have tried with the following code but it just doesn't work at all when I build and run on my phone. I cant for the life of me see the error in my code here, so perhaps someone could point out where I have gone wrong?

Basically, nothing happens when you touch the object, it just falls.

Here is the code I am using:

     public float forceUpMin;
     public float forceUpMax;
     public float forceSideMin;
     public float forceSideMax;
 
     public float spinMin;
     public float spinMax;
 
     Vector3 force;
     float forceX;
     float forceY;
     float forceZ = 0.0f;
     Vector3 randomTorque;
     
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update()
     {
 
         for (var i = 0; i < Input.touchCount; ++i)
         {
             if (Input.GetTouch(i).phase == TouchPhase.Began)
             {
                 RaycastHit hit;
                 Ray ray = Camera.main.ScreenPointToRay(Input.GetTouch(i).position);
                 if (Physics.Raycast(ray, out hit))
                 {
                     if(hit.collider.tag == "Can")
                     {
                         ShootCan(hit.collider.gameObject);
                     }
                 }
             }
 
         }
 
         if(lives == 0)
         {
             GameOver();
         }
     }
 
     public void ShootCan(GameObject go)
     {
         forceX = Random.Range(forceSideMin, forceSideMax);
         forceY = Random.Range(forceUpMin, forceUpMax);
 
         force.x = forceX;
         force.y = forceY;
         force.z = forceZ;
 
         randomTorque.x = Random.Range(-spinMin, spinMax);
         randomTorque.y = Random.Range(-spinMin, spinMax);
         randomTorque.z = Random.Range(-spinMin, spinMax);
 
         go.GetComponent<ConstantForce>().torque = randomTorque;
         go.GetComponent<Rigidbody>().AddForce(force);
     }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image NerdRageStudios · Jun 30, 2015 at 11:11 PM 0
Share

Anyone have any ideas please?

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by SomeGuy22 · Jul 01, 2015 at 12:13 AM

Did you set the tag according to script? Also did you set the forceSideMin and Max values? And did you want forceZ to be a value other than 0?

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image NerdRageStudios · Jul 01, 2015 at 06:28 AM 0
Share

Hi, yup they are all set correctly

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

raycast screenpointtoray isnt working for some reason 0 Answers

How to launch a Hyperlink on Touching a Game Object ? 0 Answers

Help with DPAD Input Touch For Mobile 0 Answers

C# raycast shooting script broken 1 Answer

Mesh polygon of a hit surface on a gameobject 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges