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Question by awplays49 · Mar 08, 2015 at 02:45 AM · gameplay

Using GIMP with Unity

Causes a lot of problems that need to be fixed, but on Mac builds only. Examples:

-In icons of published apps, colors of red and yellow are blender into random parts of the icon, and sometimes you can see an image of the gimp XCF file icon…

-Publishing from windows to mac makes the screen grey during Gameplay.

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avatar image awplays49 · Mar 08, 2015 at 01:33 PM 0
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BUG!!!!!!!

avatar image awplays49 · Mar 08, 2015 at 01:34 PM 0
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;D :D :D D: :D

avatar image Mmmpies · Mar 08, 2015 at 02:41 PM 0
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Got limited access to Answers as I'm still not getting mail notifications but try File -> ExportTo and save in a more standard format like png, before importing into Unity.

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Answer by StarCrossedGaming · Mar 08, 2015 at 03:55 PM

I use GIMP and GIMP alone, this is what I do to overcome these things. I save the images as .psd files, which is the default file for a photoshop image. which Unity is practically made for. Just export your images into .PSD formats and put them into your game, transparencies should stay the same and as well as the colors.

Hope this helps, Star Crossed

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avatar image awplays49 · Mar 22, 2015 at 02:21 PM 0
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Thanks and apologies for the late reply

avatar image JohnGamingStudio · Jul 22, 2019 at 10:13 PM 0
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Does saving it as a .psd keep the sprite slice names aswell?

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