Advance Colision Detection
Hi there, I have a box that whenever other boxes come into contact with that box they get destroyed. Let me clarify the situation first. I have a box. Whenever this box falls on the ground it gets destroyed. My box class has the following properties:
 public void KillObject(){
     Destroy(this.gameObject);
 }
Now I want to do the following in the update method. If this game object meets with the given game object, killObject();.
 void update(){
      if (this.colider(other.colider) == true)
             killObject();
 }
Answer by UnityCoach · Apr 21, 2017 at 06:22 PM
You can't do it this way. You need to use
 void OnCollisionEnter (Collision col)
 {
     if (col.### == ###) //replace ### with the properties you want to check for
              killObject();
 }
You can find all information of the Collision data here.
I didn't understand what you intended to do with this.colider(other.colider) == true
I meant if a box collider2D meets another box collider2D the gameObject gets destroyed.
Also I have tried your way, and have debugged it. It seems that it is not running.
Here is the full code I have sofar,
 public class FloatingTiles : $$anonymous$$onoBehaviour {
     public Collision col;
     // Use this for initialization
     void Start () {
         
     }
 
     void Update(){
         
     }
 
     void OnCollisionEnter (Collision col)
     {
         Debug.Log (col.gameObject.name);
         if (col.gameObject.name == "FieldObject_FinishLine")
             $$anonymous$$illObject();
     }
 
     void $$anonymous$$illObject(){
         Destroy(this.gameObject);
     }
 }
 
Your answer
 
 
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