- Home /
Distorting a plane? Best method?
I'm interested in creating an aurora borealis effect for mobile, as in this tutorial. https://www.youtube.com/watch?v=SNP5QqAQqn4
I'd like to add some undulation to the plane on which the texture is moving. I'm wondering about the best method (lowest system overhead) for doing that on mobile. Should I arrange it as a skeletal mesh with bone animations? As a cloth sim with Alembic? As a displacement map with a procedural texture? Some other method?
It needs to be a pretty slow, cycling undulation, probably repeating unless the procedural texture method is the best. Any tips on what is best practice in this case for mobile much appreciated! Nick J
Vertex shader is the way to go performance-wise. Get vertex (object space) position, add or multiply that value (by texture color, sin(time), etc.) and plug the result into (vertex) Position
output node.
Your answer
Follow this Question
Related Questions
Animations freeze when reentering mobile game (IOS) 0 Answers
Can I play video on an iPhone inline (on a texture or ui element) or will it trigger QT player? 1 Answer
Mobile Skater game question 1 Answer
Moving from Renderer to SpriteRenderer causes Lag on Mobile 0 Answers
Playing animation frame by frame by procedural controller 5 Answers