StreamingImageSequence: Depth of Field Not Recognizing StreamingAssets
Hi all,
I'm working on a music video that will use video (as a transparent image sequence) in a Unity environment. I'm using the Streaming Image Sequence package in 2019.4 LTS to achieve this, and I've run into a problem with depth of field improperly blurring the image sequences when the canvas's render mode is set to either "Screen Space - Overlay" or "World Space."
I've done some reading and am almost certain that the render isn't recognizing the depth of the image sequence because of transparency. To that point, I put an object immediately behind the canvas, and voila -- the image sequence sharpened.
If I set the screen space to overlay, the images sharpen, but I also lose the rest of my post processing effects. Is there a solution to this problem?
Thank you all very much!