How can I simulate 2d softbody like Locoroco ?
As the title of this question ,how can I simulate 2d softbody like Locoroco ?
I've tried generating a lot of circle and connected them by Hinge Joint 2d. Then, used their position to draw a mesh. However , the objects can't touch the ground this way. 
I am considering draw tangent lines of each circle and use the points of intersection to draw a mesh,but I need to detect which tangent lines should I use because there are 4 tangent lines between 2 circles, which will be very complex. Any ideas ?
Thanks in advance
 
                 
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