- Home /
FPS hand and bow animation! ¿blender?
Hi everyone. As the title says, i want to do a first person bow shoting animation with hands and all. I have everything "properly" rigged inside blender, and i have tested the rigs so they are kind of attached together. But i came across a huge dilemma. Should i animate them separatedly or joined as one object? The thing is, that if do them separatedly i will have to sync the animation clips inside unity with animation controllers perhaps, or maybe even by script with animation events, but i never did something like this before. Maybe for the specific needs of a hand shoting a bow, is preferable to join the armatures as one so all the key framing will be in one single clip, wich is what i kind of prefer, becouse is less work syncing all the events on anim controller or script.
Im really new to mecanim animation controller, so perhaps its an easy task and i just dont know. Otherwise joining all as one armature at least, will demand a re rigging or at least some several tweaking on the rig settings.
What i want to know if what you whould do in a sircunstance like this. This is kind of annoying becouse i never though that whould be that extrange to animate to separate objects that need to feel like a one thing. Thanks in advance for any advice or idea of how to work around this situation.
Your answer
Follow this Question
Related Questions
Animating a character with a weapon? 1 Answer
Anima2D - Deform and stretched sprite mesh when rotating with bone 3 Answers
Why is my two bone IK flickering?,why is my two-bone IK not working??? 0 Answers
Can't manually rotate bones in inspector or through script. 2 Answers
How to apply Animator to different game objects (when animations affect children) 1 Answer