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Question by
HitarthPadaliya · Oct 30, 2020 at 05:23 PM ·
lightingmaterialslightmapemission
Emissive materials are not working with Player
I have to bake lights for my scene. When I use an emissive material with player, he doesn't react with lighting at all, no shadows, no illumination, etc. With the same lighting setup, I used a Unity's default cube instead of player and surprisingly, I all worked fine. When I use directional light, player has a shadow, reacts to light. I've set the player static. NOTICE : Player has an armature and an animator with skinned mesh renderer. When I set the directional light to only allow baked lighting, even then, player doesn't react to lighting. Why is this so?
Thanks in advance
player-lightmap.png
(398.9 kB)
player-unlighted.png
(296.1 kB)
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