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Can I have an explanation of setting pivot in via parent object? (3D)
Hello,
I try to understand to setting pivot in unity. Simply setting pivot or center doesn't matter on rotating and when I add parent, it doesn't matter either. I try to rotate an object but the hiearchy has no effect on rotating: it rotates around center which is under the whole object. Please give me step-by-step explanation how to set the pivot. HOW!!!
Thank you.
It won't have an effect if the parent and the child have the same world position. You have to offset the child and then when you rotate the parent, the child will rotate around it.
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