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This question was closed Aug 21, 2013 at 04:20 AM by Benproductions1 for the following reason:

Too subjective and argumentative

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Question by Doneyes · Aug 14, 2013 at 11:38 PM · shaderparticleseffectlaser

Lightaber effect?

I really want to make the game have lasers, and lightsabers are the best looking lasers in my opinion. How can I make that effect? White in the middle and a color all around in no matter what direction you look at it?

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avatar image TimBorquez · Aug 20, 2013 at 09:13 PM 1
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I dont know much about making shaders so i would probably do it ghetto-style and use something like this shader:

http://wiki.unity3d.com/index.php/Shield

and then another object in the same spot thats white, you can DEFINITELY do it with one shader im just not good at that stuff so...

avatar image awesomeaustin316 · Aug 20, 2013 at 10:16 PM 0
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You could try the self illu$$anonymous$$ated shader.

avatar image OP_toss · Aug 20, 2013 at 11:24 PM 0
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You could use Fresnel shading for color, combined with self-illum to avoid lighting, and if you can afford it, bloom or blur as a post-effect. This last part will be the coolest part I think, especially if you can do it in a separate pass so you can make the effect very noticable, without ruining the rest of your render.

Post pics when you figure it out, I'm curious what you end up with!

avatar image Benproductions1 · Aug 21, 2013 at 04:19 AM 0
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And if you really want to you can attach a point light and make it light up the environment too XD

PS: This kind of question is not appropriate here. It's too subjective and not technical.

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