How do you instantiate an Vrtk Oculus player over the photon unity network?
Hello everyone, my question is how do you instantiate an oculus player with VRTK scripts over the photon unity network? Any response, opinions, and help of any sort will be greatly appreciated.
Comment
Hi,
I haven't been working with the VRT$$anonymous$$, but I guess it is the same way as you would instantiate objects with PUN by default: creating a prefab of the object with an attached PhotonView component, place it inside a Resources folder and instantiate it at runtime by using PhotonNetwork.Instantiate(...);
.
Can you confirm that this is either working or not working?
Thank you for the reply. I tried this initially but it did not work.