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Question by Medsitni · Apr 14, 2020 at 02:30 PM · errorerror messageadsunity adsservice

When I click on anything on the services windows it shows me this error?

Hello mates, So I open the services window and when I click on anything let's say the Ads button nothing happens and it shows me this error in the console:

InvalidCastException: Specified cast is not valid. UnityEditor.Connect.ServicesUtils.OpenServicesProjectSettings (System.String servicesProjectSettingsPath, System.String projectSettingsClassName) (at :0) UnityEditor.Connect.ServicesUtils.OpenServicesProjectSettings (UnityEditor.Connect.SingleService singleService) (at :0) UnityEditor.Connect.ServicesEditorWindow+<>c_DisplayClass42_0.b0 () (at :0) UnityEngine.UIElements.Clickable.Invoke (UnityEngine.UIElements.EventBase evt) (at :0) UnityEngine.UIElements.Clickable.ProcessUpEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.Vector2 localPosition, System.Int32 pointerId) (at :0) UnityEngine.UIElements.Clickable.OnMouseUp (UnityEngine.UIElements.MouseUpEvent evt) (at :0) UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt) (at :0) UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt) (at :0) UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) (at :0) UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at :0) UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at :0) UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at :0) UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at :0) UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at :0) UnityEngine.UIElements.EventDispatcher.OpenGate () (at :0) UnityEngine.UIElements.EventDispatcherGate.Dispose () (at :0) UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at :0) UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at :0) UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at :0) UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at :0) UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at :0) UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at :0) UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b_1_2 (System.Int32 i, System.IntPtr ptr) (at :0) UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at :0)

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Answer by hosasy · Sep 09, 2020 at 05:41 AM

So for anyone who's still getting this problem, I think I found the solution: Close the "Project Settings" tab, then try again. Worked for me.

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