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Question by Darkforge317 · Dec 25, 2018 at 10:35 PM · androidkeyboardinputfieldinteractionselect

Input Field not getting selected?

Hello there!


I currently have a prefab called HighScoreTemplate, it has a script on it called HighScoreTemplate.cs


This script has a AcceptInput() function that sets the input field to be interactable, this part works great because I am able to tap on the input field to enter text.

 public void AcceptInput()
 {
     NameField.interactable = true;
 }

However, I want to be able to enter text into the field immediately without having to tap on it first.


Therefore I created a Select() function in the HighScoreTemplate.cs script that will call .Select() on the input field and then .ActivateInputField() afterwards.

 public void Select()
 {
     // Select it
     NameField.Select();
     NameField.ActivateInputField();
 }


However, this wasn't automatically selecting the NameField input field, as the keyboard did not pop up on my Android device.


I have verified through debugging that this Select() function is being called and run.


I assumed that maybe Unity had a delay, so I attempted this test to see if it would work:

 int counter = 1;
 while(counter <= 50 && !_newHighScoreTemplate.NameField.isFocused)
 {
     _newHighScoreTemplate.Select();
     Debug.Log("Select Attempt #" + counter);
     counter++;
 }

This test gave me the same result, the android keyboard did not pop up and allow me to input text into the input field.

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