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Question by Reeceg · Feb 06, 2015 at 01:35 AM · rotationwheelcollider

WheelCollider.steerAngle match GameObject rotation

How would I get a GameObject to match the steerAngle of a wheel collider.

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Answer by HappyLDE · Mar 21, 2015 at 10:59 PM

It is shown in the unity vehicle package example in unity 5:

 for (int i = 0; i < 4; i++)
             {
                 Quaternion quat;
                 Vector3 position;
                 m_WheelColliders[i].GetWorldPose(out position, out quat);
                 m_WheelMeshes[i].transform.position = position;
                 m_WheelMeshes[i].transform.rotation = quat;
             }

However with this approach my meshes are all facing the same direction although in the example they work fine :s

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avatar image HappyLDE · Mar 23, 2015 at 03:38 AM 0
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I found the solution for the orientation of the tires all facing the same axis. You need to export both the tires on the lef and the ones on the right.

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