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Question by quantumarchi · Mar 02, 2012 at 12:21 AM · updatespawnrespawnresettime.deltatime

how do i make this to a negative (ShopRespawn < 180)?

void Update() { shopRespawn -= Time.deltaTime;

     if(Shop.transform.childCount < 1 && shopRespawn < 0){
         
     }
     if(Shop.transform.childCount = 1 && shopRespawn < 180) {
         shopRespawn = shopStandard;
     }
 

 

so i have shop respawn to count down and then if there isnt a shop already in place (it deletes after every 3 minutes) instantiate (havent put that bit in yet) anyway i dont know how to make it so once shopRespawn has counted down it resets and doesnt keep resetting do i do it outside of the update function or is there another way?

id like to make it so this bit of the code is negative shopRespawn < 180

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avatar image syclamoth · Mar 02, 2012 at 12:27 AM 1
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I'm really not sure what the issue is here. Why can't you make it negative? That's what the '-' sign is for.

Just for starters, this line is probaby wrong:

 if(Shop.transform.childCount = 1 && shopRespawn < 180) {

That first bit won't return a boolean like you expect- it should go like this:

 if(Shop.transform.childCount == 1 && shopRespawn < 180) {

In any case, I really don't understand the question. You need to be more clear about what is going wrong, and what the desired behaviour is.

avatar image quantumarchi · Mar 02, 2012 at 06:59 AM 0
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yes sorry hadnt had any sleep and was getting confused.i sorted the problem now and i did have a double equals sign must of accidentally deleted it or something thanks anyway

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Answer by DaveA · Mar 02, 2012 at 01:08 AM

Like ((shopRespawn - 180) < 0) ??

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