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This question was closed Dec 05, 2020 at 09:49 PM by kris007_iron for the following reason:

The question is answered, right answer was accepted

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Question by kris007_iron · Oct 28, 2020 at 11:14 AM · enemyenemy aienemyaienemiesenemy-ai

How to rotate the enemy in 2D top down

I use that script to rotate enemy but he stop at 90 and -90 deegres. Any solution Start rotation0/-90/90

public class LookAtSth : MonoBehaviour

{

 public Transform target;

 public float rotationSpeed;

 private Quaternion lookRotation;

 private Vector3 direction;

 public void Start()
 {
     target = GameObject.FindGameObjectWithTag("Player").transform;
 }

 void Update()
 {
     direction = (target.position - transform.position).normalized;
     lookRotation = Quaternion.LookRotation(direction);
     transform.rotation = Quaternion.Slerp(transform.rotation, lookRotation, Time.deltaTime * rotationSpeed);
     transform.eulerAngles = new Vector3(transform.eulerAngles.x, -90, 90);
 }

}

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avatar image robotcreeper3000 · Jan 12 at 02:56 PM 0
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what if you wanted it to rotate 360 degrees?

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